Devlog 1 - critical bugfix


Someone pointed out to me that something was wrong with the jumping physics. Turns out he was right! Apparently the way physics are calculated can be different in a build compared to running the game within the Unity editor. Well, I moved some physics code around and the bug is now fixed. Hurray!

Don't put your time sensitive physics code in the Update method, kids, I read that's what FixedUpdate is for!

Files

Nightmare.rar 50 MB
Feb 12, 2021

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